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Standard
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Study Island Topic
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STANDARD 4.1 (NUMBER AND NUMERICAL OPERATIONS) ALL STUDENTS WILL
DEVELOP NUMBER SENSE AND WILL PERFORM STANDARD NUMERICAL
OPERATIONS AND ESTIMATIONS ON ALL TYPES OF NUMBERS
IN A VARIETY OF WAYS.
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Number Sense 4.1.A.1 - Use real-life experiences, physical materials,
and technology to construct meanings for numbers
(unless otherwise noted, all indicators for grade
4 pertain to these sets of numbers as well).
- Whole numbers through millions
- Commonly used fractions
(denominators of 2, 3, 4, 5, 6, 8, 10, 12, and
16) as part of a whole, as a subset of a set, and
as a location on a number line
- Decimals through hundredths
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· Fractional & Decimal
Models 2.a
· Number
Lines 2.c
· Place
Value 2.a
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Number Sense 4.1.A.2 - Demonstrate an understanding of place
value concepts.
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· Place
Value 2.a
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Number Sense 4.1.A.3 - Demonstrate a sense of the relative magnitudes
of numbers.
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· Ordering
Numbers 2.d
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Number Sense 4.1.A.4 - Understand the various uses of numbers.
- Counting, measuring, labeling
(e.g., numbers on baseball uniforms), locating
(e.g., Room 235 is on the second floor)
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N.A.
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Number Sense 4.1.A.5 - Use concrete and pictorial models to
relate whole numbers, commonly used fractions, and
decimals to each other, and to represent equivalent
forms of the same number.
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· Fractional & Decimal
Models 2.b
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Number Sense 4.1.A.6 - Compare and order numbers.
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· Ordering
Numbers 2.d
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Number Sense 4.1.A.7 - Explore settings that give rise to negative
numbers.
- Temperatures below 0 degrees,
debts
- Extension of the number
line
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· Negative
Numbers 2.e
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Number Sense 4.1.B.1 - Develop the meanings of the four basic
arithmetic operations by modeling and discussing
a large variety of problems.
- Addition and subtraction:
joining, separating, comparing
- Multiplication: repeated
addition, area/array
- Division: repeated subtraction,
sharing
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· Model
Arithmetic Operations 2.f
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Number Sense 4.1.B.2 - Develop proficiency with basic multiplication
and division number facts using a variety of fact
strategies (such as "skip counting" and "repeated
subtraction") and then commit them to memory.
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· Multiplication & Division
Facts 2.i
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Number Sense 4.1.B.3 - Construct, use, and explain procedures
for performing whole number calculations and with:
- Pencil-and-paper
- Mental math
- Calculator
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N.A.
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Number Sense 4.1.B.4 - Use efficient and accurate pencil-and-paper
procedures for computation with whole numbers.
- Addition of 3-digit numbers
- Subtraction of 3-digit
numbers
- Multiplication of 2-digit
numbers
- Division of 3-digit numbers
by 1-digit numbers
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· Addition & Subtraction 2.h
· Multiplication & Division 2.i
· Real
World Problems 2.o
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Number Sense 4.1.B.5 - Construct and use procedures for performing
decimal addition and subtraction.
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· Add & Subtract
Decimals 2.j
· Real
World Problems 2.o
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Number Sense 4.1.B.6 - Count and perform simple computations
with money.
- Standard dollars and cents
notation
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· Counting
Money 2.k
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Number Sense 4.1.B.7 - Select pencil-and-paper, mental math,
or a calculator as the appropriate computational
method in a given situation depending on the context
and numbers.
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N.A.
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Number Sense 4.1.B.8 - Check the reasonableness of results of
computations.
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· Estimate
Solutions 2.n
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Number Sense 4.1.B.9 - Use concrete models to explore addition
and subtraction with fractions.
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· Fractional & Decimal
Models 2.b
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Number Sense 4.1.B.10 - Understand and use the inverse relationships
between addition and subtraction and between multiplication
and division.
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· Fact
Families 2.l
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Estimation 4.1.C.1 - Judge without counting whether a set
of objects has less than, more than, or the same
number of objects as a reference set.
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· Estimate
Solutions 2.n
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Estimation 4.1.C.2 - Construct and use a variety of estimation
strategies (e.g., rounding and mental math) for estimating
both quantities and the results of computations.
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· Estimate
Solutions 2.n
· Rounding
Numbers 2.m
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Estimation 4.1.C.3 - Recognize when an estimate is appropriate,
and understand the usefulness of an estimate as distinct
from an exact answer.
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· Estimate
Solutions 2.n
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Estimation 4.1.C.4 - Use estimation to determine whether the
result of a computation (either by calculator or
by hand) is reasonable.
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· Estimate
Solutions 2.n
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STANDARD 4.2 (GEOMETRY AND MEASUREMENT) ALL STUDENTS WILL
DEVELOP SPATIAL SENSE AND THE ABILITY TO USE GEOMETRIC
PROPERTIES, RELATIONSHIPS, AND MEASUREMENT TO MODEL,
DESCRIBE AND ANALYZE PHENOMENA.
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Geometric Properties 4.2.A.1 - Identify and describe spatial
relationships of two or more objects in space.
- Direction, orientation,
and perspectives (e.g., which object is on your
left when you are standing here?)
- Relative shapes and sizes
- Shadows (projections) of
everyday objects
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· Orientation,
Direction, Shadows 3.a
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Geometric Properties 4.2.A.2 - Use properties of standard three-dimensional
and two-dimensional shapes to identify, classify,
and describe them.
- Vertex, edge, face, side,
angle
- 3D figures – cube, rectangular
prism, sphere, cone, cylinder, and pyramid
- 2D figures – square, rectangle,
circle, triangle, quadrilateral, pentagon, hexagon,
octagon
- Inclusive relationships – squares
are rectangles, cubes are rectangular prisms
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· 2 & 3
Dimensional Shapes 3.b
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Geometric Properties 4.2.A.3 - Identify and describe relationships
among two-dimensional shapes.
- Congruence
- Lines of symmetry
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· Symmetry & Congruence 3.c
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Geometric Properties 4.2.A.4 - Understand and apply concepts
involving lines, angles, and circles.
- Point, line, line segment,
endpoint
- Parallel, perpendicular
- Angles – acute, right,
obtuse
- Circles – diameter, radius,
center
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· Angles,
Lines & Circles 3.d
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Geometric Properties 4.2.A.5 - Recognize, describe, extend, and
create space-filling patterns.
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· Geometric
Patterns 3.e
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Transforming Shapes 4.2.B.1 - Use simple shapes to cover an
area (tessellations).
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· Orientation,
Direction, Shadows 3.a
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Transforming Shapes 4.2.B.2 - Describe and use geometric transformations
(slide, flip, turn).
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· Orientation,
Direction, Shadows 3.a
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Transforming Shapes 4.2.B.3 - Investigate the occurrence of
geometry in nature and art.
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N.A.
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Coordinate Geometry 4.2.C.1 - Locate and name points in the
first quadrant on a coordinate grid.
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· Coordinate
System 3.f
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Coordinate Geometry 4.2.C.2 - Use coordinates to give or follow
directions from one point to another on a map or
grid.
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· Coordinate
System 3.f
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Units of Measurement 4.2.D.1 - Understand that everyday objects
have a variety of attributes, each of which can be
measured in many ways.
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N.A.
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Units of Measurement 4.2.D.2 - Select and use appropriate standard
units of measure and measurement tools to solve real-life
problems
- Length – fractions of an
inch (1/8, 1/4, 1/2), mile, decimeter, kilometer
- Area – square inch, square
centimeter
- Volume – cubic inch, cubic
centimeter
- Weight – ounce
- Capacity – fluid ounce,
cup, gallon, milliliter
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· Measurement
Problems 3.g
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Units of Measurement 4.2.D.3 - Develop and use personal referents
to approximate standard units of measure (e.g., a
common paper clip is about an inch long).
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· Units
of Measurement 3.h
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Units of Measurement 4.2.D.4 - Incorporate estimation in measurement
activities (e.g., estimate before measuring).
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· Units
of Measurement 3.h
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Units of Measurement 4.2.D.5 - Solve problems involving elapsed
time.
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· Time
Elapsed 3.1
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Measuring Geometric Objects 4.2.E.1 - Determine the
area of simple two-dimensional shapes on a square
grid.
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· Perimeter,
Area & Volume 3.j
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Measuring Geometric Objects 4.2.E.2 - Distinguish between
perimeter and area and use each appropriately in
problem-solving situations.
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· Perimeter,
Area & Volume 3.j
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Measuring Geometric Objects 4.2.E.3 - Measure and compare
the volume of three–dimensional objects using materials
such as rice or cubes.
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· Perimeter,
Area & Volume 3.j
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STANDARD 4.3 (PATTERNS AND ALGEBRA) ALL STUDENTS WILL
REPRESENT AND ANALYZE RELATIONSHIPS AMONG VARIABLE
QUANTITIES AND SOLVE PROBLEMS INVOLVING PATTERNS,
FUNCTIONS, AND ALGEBRAIC CONCEPTS AND PROCESSES.
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Patterns 4.3.A.1 - Recognize, describe, extend, and create
patterns.
- Descriptions using words,
number sentences/expressions, graphs, tables, variables
(e.g., shape, blank, or letter)
- Sequences that stop or
that continue infinitely
- Whole number patterns that
grow or shrink as a result of repeatedly adding,
subtracting, multiplying by, or dividing by a fixed
number (e.g., 5, 8, 11, . . . or 800, 400, 200,
. . .)
- Sequences can often be
extended in more than one way (e.g., the next term
after 1, 2, 4, . . . could be 8, or 7, or … )
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· Number
Patterns 4.a
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Functions and Relationships 4.3.B.1 - Use concrete
and pictorial models to explore the basic concept
of a function.
- Input/output tables, T-charts
- Combining two function
machines
- Reversing a function machine
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· Number
Patterns 4.a
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Modeling 4.3.C.1 - Recognize and describe change in quantities.
- Graphs representing change
over time (e.g., temperature, height)
- How change in one physical
quantity can produce a corresponding change in
another (e.g., pitch of a sound depends on the
rate of vibration)
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· Graphs 5.a
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Modeling 4.3.C.2 - Construct and solve simple open sentences
involving any one operation (e.g., 3 x 6 = __,
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· Number
Sentences 4.b
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Procedures 4.3.D.1 - Understand, name, and apply the properties
of operations and numbers.
- Commutative (e.g., 3 x
7 = 7 x 3)
- Identity element for multiplication
is 1 (e.g., 1 x 8 = 8)
- Associative (e.g., 2 x
4 x 25 can be found by first multiplying either
2 x 4 or 4 x 25)
- Division by zero is undefined
- Any number multiplied by
zero is zero.
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· Commutative & Associative
Properties
4.c
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Procedures 4.3.D.2 - Understand and use the concepts of equals,
less than, and greater than in simple number sentences.
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· Comparing
Whole Numbers 4.d
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STANDARD 4.4 (DATA ANALYSIS, PROBABILITY, AND DISCRETE MATHEMATICS) ALL STUDENTS WILL DEVELOP AN UNDERSTANDING OF THE CONCEPTS AND
TECHNIQUES OF DATA ANALYSIS, PROBABILITY, AND DISCRETE
MATHEMATICS, AND WILL USE THEM TO MODEL SITUATIONS,
SOLVE PROBLEMS, AND ANALYZE AND DRAW APPROPRIATE
INFERENCES FROM DATA.
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Data Analysis 4.4.A.1 - Collect, generate, organize, and display
data in response to questions, claims, or curiosity.
- Data collected from the
school environment
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N.A.
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Data Analysis 4.4.A.2 - Read, interpret, construct, analyze,
generate questions about, and draw inferences from
displays of data.
- Pictograph, bar graph,
line plot, line graph, table
- Average (mean), most frequent
(mode), middle term (median)
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· Graphs 5.a
· Mean,
Median, Mode 5.b
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Probability 4.4.B.1 - Use everyday events and chance devices,
such as dice, coins, and unevenly divided spinners,
to explore concepts of probability.
- Likely, unlikely, certain,
impossible, improbable, fair, unfair
- More likely, less likely,
equally likely
- Probability of tossing "heads" does
not depend on outcomes of previous tosses
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· Probability 5.c
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Probability 4.4.B.2 - Determine probabilities of simple events
based on equally likely outcomes and express them
as fractions.
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· Probability 5.c
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Probability 4.4.B.3 - Predict probabilities in a variety of
situations (e.g., given the number of items of each
color in a bag, what is the probability that an item
picked will have a particular color).
- What students think will
happen (intuitive)
- Collect data and use that
data to predict the probability (experimental)
- Analyze all possible outcomes
to find the probability (theoretical)
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· Probability 5.c
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Discrete Mathematics - Systematic Listing an Counting
4.4.C.1 - Represent and classify data according to attributes, such
as shape or color, and relationships.
- Venn diagrams
- Numerical and alphabetical
order
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· Venn
Diagrams 5.d
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Discrete Mathematics - Systematic Listing an Counting
4.4.C.2 - Represent all possibilities for a simple counting situation
in an organized way and draw conclusions from this
representation.
- Organized lists, charts,
tree diagrams
- Dividing into categories
(e.g., to find the total number of rectangles in
a grid, find the number of rectangles of each size
and add the results)
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· Possible
Outcomes 5.e
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Discrete Mathematics - Vertex-Edge Graphs and Algorithms 4.4.D.1 - Follow, devise, and describe practical sets of directions
(e.g., to add two 2-digit numbers).
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N.A.
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Discrete Mathematics - Vertex-Edge Graphs and Algorithms 4.4.D.2 - Play two-person games and devise strategies for winning the
games (e.g., "make 5" where players alternately
add 1 or 2 and the person who reaches 5, or another
designated number, is the winner).
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N.A.
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Discrete Mathematics - Vertex-Edge Graphs and Algorithms 4.4.D.3 - Explore vertex-edge graphs and tree diagrams.
- Vertex, edge, neighboring/adjacent,
number of neighbors
- Path, circuit (i.e., path
that ends at its starting point)
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· Vertex-Edge
Diagrams 5.f
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Discrete Mathematics - Vertex-Edge Graphs and Algorithms 4.4.D.4 - Find the smallest number of colors needed to color a map
or a graph.
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· Vertex-Edge
Diagrams 5.f
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